The characters are comprised of fairly basic 3D models but they look like their originals for the most part, and this also allows them to appear extra crisp, especially on the Retina Display. Purists will likely cry foul at this design choice, but I have a more positive feeling towards it. The biggest change is that the game is completely rendered in 3D. The most significant thing to notice about Ultimate Mortal Kombat 3 is that despite its name this is in no way a direct port of the arcade game. It gets a lot of things right, and even does some interesting new things, but some of the changes will alienate longtime fans who are looking for a trip down nostalgia road, and the poor execution of the controls can make the game difficult to enjoy. And Ultimate Mortal Kombat 3 for iOS is far from terrible, and in fact it’s pretty good. I even bought and suffered through the abomination that is Mortal Kombat Advance on the GBA, so I can definitely recognize a terrible MK game when I see it. I’ve since owned just about every version of every Mortal Kombat game for every console over the years. I’m a diehard Mortal Kombat fan, going back to the very first release in arcades almost two decades ago. And just like that, yesterday Ultimate Mortal Kombat 3 was released in the App Store. Just a few days ago, it was confirmed that indeed an iOS version of Ultimate Mortal Kombat 3 was in the works from the folks at EA Mobile. Given the incredible success of Street Fighter IV since its release on the App Store, I’ve always wondered if its 90s arcade competitor Mortal Kombat would ever grace our touch screens.
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